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Tag: on development

I survived Game Jam 2019!

Hello, friends! In case you’re not up with the news (and also not from the Midwest United States), it’s currently about -20 degrees Fahrenheit outside, a temperature which is also known as fuck cold. It’s so cold that even the state universities have closed for the day, and plain old subzero temperatures aren’t enough to make that happen. So I’ve been inside all of today under a very cozy blanket so I don’t freeze. I haven’t gotten a whole lot done today–it’s just one of those tired days, I suppose.

Anyways, in case you missed it, this past weekend, January 25-27, was the Global Game Jam. My good couch friend, who’s working with me on some other projects, invited me to come along, and so I did! I ended up doing basically all of the art in the game (and nothing else), and all in all, it turned out really well. We (a team of five people: three coders, me, and a guy who did basically everything else) really made a whole-ass game in less that 48 hours, with game mechanics and even a cutscene that took like 14 people-hours to finish. If you’re interested, you can download it here: https://globalgamejam.org/2019/games/spectre-protector

While I’m here, I’ll go ahead and talk about the process and how it went.